Cloud Gaming Market Is Projected To Reach $111,344.1 Million by 2030, Says P&S I… – Press Release

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NEW YORK, May 11, 2022 /PRNewswire/ — In 2021, the global cloud gaming market was valued at $4,500.7 million, which is expected to grow at a huge CAGR of 42.8% from 2021 to 2030, to reach $111,344.1 million by 2030. Many factors drive the market growth, such as cross-platform gameplays, rising popularity of cloud gaming, and easy access to cloud-based games. Cloud gaming allows players to access games via distant servers rather than installing them on a computer or gaming device. This removes the requirement for storage and the necessity to buy the latest gaming PC or console.

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To keep ahead of the competition, various players in the market are releasing new products, acquiring firms, and forming collaborations. For instance, in May 2021, Blade, as well as its cloud gaming service, Shadow, were purchased by Jezby Ventures, the investment arm created by OVHcloud founder, Octave Klaba. Other big market players include Ubitus K.K., Tencent, Sony Group Corporation, Shadow, NVIDIA Corporation, Blacknut, Google LLC, Amazon Luna, and Microsoft Corporation.

Get the sample pages of this report at: https://www.psmarketresearch.com/market-analysis/cloud-gaming-market/report-sample

Key Findings of Cloud Gaming Market Report

  • The cloud gaming market is characterized by the high investments by major stakeholders, similar to the cloud sector. Tencent, Sony, and Square Enix, for example, invested in Ubitus in March 2021 to improve its cloud gaming technologies.
  • In 2021, APAC held over 49% market share, and it is predicted to continue its dominance in the coming years. The region’s market development is predicted to be fueled by the expanding smartphone penetration and rising demand for entertainment.
  • The smartphone category generates the highest revenue in the market, with $1,645.6 million in sales in 2021, and it will have a CAGR of nearly 43% during the projected period. This will be due to the cost-effectiveness of mobile games, which have seen a steady increase in the number of…

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