Introducing Kinoo, the Kinetic Video System Designed to Help Kids and Distant L… – Press Release

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From the creator of the industry-changing LeapPad system, Kinoo gives kids a head start in school and life while providing families deeper and more meaningful connections

Kinoo, the Kinetic Video™ System that teaches kids academic and life skills by connecting generations of family members through novel, interactive and physical games and activities, today announces its official launch after a six-month beta and pre-sales period. The play and learning system integrates Kinoo’s motion-sensing wand with game-based educational activities to promote fun, age-appropriate development experiences between children and long-distance family and friends. Kinoo was founded in 2020 by a team of tech innovators, child researchers and health tech entrepreneurs, including Jim Marggraff (creator of LeapPad Learning System), Mark Schlictling and Barbara Chase (award-winning researchers of children’s interactive play and game design) and Jonathon Nostrant (creator of the first voice-activated smart assistant speaker).

Kinoo is embracing long-distance family dynamics by encouraging far-away relatives to take an active role in the early development of younger generations. The kinetic (motion-based) video system and its integrated wand are structured to help relatives coach and teach young loved ones essential academic and life skills, including literacy, numeracy and social skills – ultimately, turning standard video chat sessions into exciting, physically-engaging, educational moments. Activities available on Kinoo stimulate the growing minds of young users, gamifying developmental and cognitive lessons with educational activities and teachable conversation prompts. These prompts discreetly guide older loved ones to ask questions and offer comments at key, learning “light bulb” moments and reward them with a fun and purpose-filled role to play. The Kinoo Wand further enhances the user experience through interpretive motions tied to the gameplay, including collaborative…

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